The principle in detail
Three steps through the principle: grasp it, place it, put it to work. Open each topic on its own.
The core messageCore statement and 3 clarifications
Choose your path deliberately according to your means, and align your patience and expectations with it.
- It does not say
- That one of the two paths is the true one. The officers of the Great General Staff saw annihilation as the true path, and Hans Delbrück disagreed with them.
- It does not say
- That exhaustion means waiting. It demands constant pressure in many small steps.
- It also says
- Set an exit point. If you can foresee that you will not be able to hold out, you are better off getting out early.
The explanationIf you are superior but have few reserves, you have to seek the decision before your strength runs out.
- Every conflict is also a calculation of costs and endurance.
- If you are superior but have few reserves, you have to seek the decision before your strength runs out.
- If you have more backing and patience, you can bet on exhaustion, but for that you need constant pressure and people who can hold out for a long time without news of success.
Is time working for you or for the other side?
The signs3 signs when you heed it · 3 when you overlook it
- Before a conflict, you calculate how long you can hold out and how long the other side can.
- You tell your team openly whether to expect a quick blow or a long road.
- You know at what point you will stop.
- A dispute, a price war or a project drags on without anyone having decided that it may take a long time.
- You cling to the big decision even though you lack the means.
- Supporters lose patience because there are no successes.
The backgroundTradition T1 Classical Theory of War
- 1832Carl von Clausewitz
On War
- 1900–1920OriginHans Delbrück
History of the Art of War
- 1974SupplementedJohn Maynard Smith
The Theory of Games and the Evolution of Animal Conflicts
- Tradition T1TraditionClassical Theory of War
Carl von Clausewitz, Antoine-Henri Jomini, Helmuth von Moltke the Elder, Frederick William Lanchester
See the tradition on the Origin page
Read more: the full background
From Hans Delbrück’s “History of the Art of War” (1900–1920), building on Carl von Clausewitz’s distinction between two kinds of war in “On War” (1832). Supplemented by John Maynard Smith’s game-theoretical model of the war of attrition (1974).
The research3 sources: 2 classics, 1 theory · 1832–1974 · with limitations of the research
- weak
- moderate
- strong
Two ideal types from military history and a mathematical model; whether a deliberate choice between them leads to better outcomes has not been studied.
- 1974John Maynard Smith
“The Theory of Games and the Evolution of Animal Conflicts”: model of the war of attrition, in which both sides bear costs until one gives up.
- Annihilation and exhaustion are ideal types; most conflicts mix both forms.
- Exhaustion often hits bystanders: in war, the civilian population; in business, customers and suppliers; in the family, the children.
- And it can ruin both sides.
- Not everyone can choose it: if you have few reserves, you cannot afford a long fight.
- The rule of getting out early is a simplified conclusion from a model that John Maynard Smith developed for animal contests.
Read more: what research shows
The distinction comes from the Berlin historian Hans Delbrück. In his “History of the Art of War” (1900–1920), he contrasted the strategy of exhaustion with the strategy of annihilation, drawing on Carl von Clausewitz. In a note dated July 10, 1827, Clausewitz had distinguished two kinds of war: war that aims to overthrow the enemy, and war that seeks only conquests on the frontiers. Delbrück interpreted Frederick the Great as a strategist of exhaustion and was drawn into a long dispute over this with the Great General Staff. In 1974, John Maynard Smith formalized the war of attrition in a game-theoretical model: both sides bear costs until one gives up.
The related principles13 Culminating Point · 15 Logistics · 37 Strength of the Defense · 41 Speed
To go deeper, see 41 Speed (annihilation thrives on speed) and 15 Logistics (exhaustion often targets supplies and reserves)
13 Culminating Point shows what exhaustion is waiting for: that the attacker overextends his strength
37 Strength of the Defense names the advantages that those who wage a war of exhaustion make use of
Read more: the full text
To go deeper, see 41 Speed (annihilation thrives on speed) and 15 Logistics (exhaustion often targets supplies and reserves); 13 Culminating Point shows what exhaustion is waiting for: that the attacker overextends his strength. 37 Strength of the Defense names the advantages that those who wage a war of exhaustion make use of.
The action steps5 things you can actually do
For every ongoing conflict, ask yourself whether time is working for you or for the other side, and write down the reasons.
- Compare your reserves with those of the other side: money, time, support and nerves.
Decide explicitly on one path, and tell those involved how long it is likely to take.
- Set an exit point beforehand: a sum, a date or an event at which you will decide anew.
Check whom a long conflict will also hit, such as customers, suppliers or children, and factor in these costs.
The reflection questions3 questions: Which conflict are you caught up in right now, and is time working for you there?
- Which conflict are you caught up in right now, and is time working for you there?
- Have you slid into a war of attrition that you never chose?
- At what point would you get out, and who knows about it?
Take your time with one question. Write down your answer – or talk it over with someone you trust.
The picture to rememberThe animation once more, with an explanation
- Two circles face each other, each with a reserve bar of stacked dots
- At first a golden arc strikes once, and the other circle topples
- Rewind: the arc strikes thin air, fine lines tap the striker’s bar, and it sinks dot by dot while a clock made of dots runs, until both bars stand side by side
How the principle shows up in practice
Quintus Fabius Maximus (217 BC)
He denies Hannibal a pitched battle and wears down his army. Rome calls him the Delayer, until Cannae shows what the rash decision costs.
Karpov vs. Kasparov (1984/85)
Karpov leads 5–0 and needs just one more win. The match turns into a war of attrition and is called off without a winner after 48 games.
Uber in China (2014–2016)
Uber plans a quick campaign of conquest and ends up in a price war with Didi, which the domestic rival can sustain longer.
Is time working for you?
Get your profile across all 12 groups in about 10 to 15 minutes.
Start the Strategy CheckGroup 6: Time and Tempo
Guiding question: When do you act, and how fast?
Stage 3 of 5: Choose the path
- TraditionClassical Theory of War
Carl von Clausewitz, Antoine-Henri Jomini, Helmuth von Moltke the Elder, Frederick William Lanchester
- Related principles
Where the 92 principles come from: eight traditions of strategy, from classical war theory to dealing with uncertainty.
More about the originBackground: WEGVISOR’s own selection from the strategy literature · More about the origin